Warhammer 40K: Darktide? More like Warhammer 40K: Barktide!

in Warhammer 40,000: Darktide, you and three allies are all that stands between an army of mutants infested with chaos and the destruction of a massive sci-fi hive city. It’s a compelling premise that plays out in Left 4 DeadQuests style, the current beta pre-order shows a lot of promise. One of the best parts yet? Watching The Four Heroes – well, nobody truly Champion at 40k – bickering and joking among themselves.

dark tide Four classes: Psyker, Zealot, Veteran, and Ogryn. Players can also choose their origins and life paths – along with certain inciting incidents along their path – which lead to a much broader cast of characters. In fact, there are 21 voiceover and character combos at launch…and fun boy, are there some big Characters shown here.

Fanatics is a holy warrior who wields the wrath of a Divine Emperor, but the other classes often deride them as either being loathsome or delusional. A veteran can be a jolly guy who supports his team with some “shake it off” wisdom, or a bitter, battle-hardened husk who hates everyone around him. no one Psyker really likes it, because in Warhammer 40K lore, demons sometimes erupt from these guys’ foreheads.

The friendliest and most charming class seems to be Ogryn, a hulking, hulking warrior who blends into battle and takes up a great deal of the ship’s cramped space. Most of the Ogrin I’ve encountered so far clearly understand the task. They usually choose a name like “Krunt” or “Gort,” and if you’re lucky enough to get two of them in a match, they’ll bow randomly while facing each other in their people’s dance.

Photo: Fatshark via The Game Awards/YouTube

Barks (short snippets of dialogue conveying important bits of information, such as an ally running out of ammo or an evil enemy appearing) are surprisingly hard to achieve in multiplayer games. Go into too much detail, and the information can get cluttered. Be very simple, and it can become very repetitive. (At least once a month, I think Division The burglar who’s always yelling, “They’ve got Alex!”)

So it’s a pleasure to see how good it is dark tide handles these lines. It’s loaded with world building while still being fast. In one instance, my Psyker snarled at a fanatic she saved from certain death: “Versus Both Our instincts, let me help.” The veteran sighs in relief as I ping ammo to him. “Amo, a soldier’s best friend.” At one point, Ogryn helps me out of the fight and is strangely sweet as he tells me not to worry.

There are also tons of wonderfully long lines that run in the elevators and quarantine areas. Zealots and Psykers are usually at each other’s throats, bickering over the sins of the Imperium. Characters will engage in philosophical discussions between waves of chaos monsters, sometimes interrupting the character with a line such as “There’s a right answer, and one that gets you fired.”

It’s a fine line to dance on. It would be easy to go too far and the cast to be a bunch of junky chumps, but I have become very fond of many of my buddies. We’re all in the mud together, climbing through the sewers and escaping death with the skin of our teeth. But none of us is a chosen one or a hero. We’re all just a bunch of losers, bound together by fate and a Fatshark queue, and I’m just enjoying the ride.

#Warhammer #40K #Darktide #Warhammer #40K #Barktide

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